Can a digital collectible have presence?
I wanted the card to respond like an object you are holding, not a flat asset sitting inside a page.
HYPERSPACE is an experiment in making a digital collectible feel less like an image and more like an object — with depth, motion and realtime WebGL.
I wanted the card to respond like an object you are holding, not a flat asset sitting inside a page.
Layered depth, pointer and motion input, realtime light and a material system tuned around the artwork rather than pasted on top of it.
This is where I play with interaction, worldbuilding and visual systems without needing the experiment to justify itself as enterprise software.