Culture / Creative technology

Things I build because I want them to exist.

HYPERSPACE is an experiment in making a digital collectible feel less like an image and more like an object — with depth, motion and realtime WebGL.

WorldbuildingWebGLInteraction designRealtime graphics
Experience Rooftop Pounce ↗ Best explored with a mouse — or motion on mobile.
LIVE EXPERIENCE
HYPERSPACE / 001
Open full experience ↗
Depth · motion · light · material Creative experiment
THE QUESTION

Can a digital collectible have presence?

I wanted the card to respond like an object you are holding, not a flat asset sitting inside a page.

THE BUILD

Depth without gimmicks.

Layered depth, pointer and motion input, realtime light and a material system tuned around the artwork rather than pasted on top of it.

WHY IT'S HERE

Engineering can have taste.

This is where I play with interaction, worldbuilding and visual systems without needing the experiment to justify itself as enterprise software.