Feel deeply. Live openly.
67 emotions · 15 languages · 9 game modes · 5 AI guides
mikelninh.github.io/Empathly
Language shapes what you can feel — or at least, what you can name.
Each guide has a system prompt shaped by their cultural background, emotional specialty, and voice.
The deliberate constraint: no React, no Vue, no TypeScript, no bundler — forces deep understanding of what frameworks actually solve.
"This is what AI usefulness looks like — not a chatbot, but a 3-tap path from feeling to doing."
| Other apps | Empathly |
|---|---|
| Translate a word | Explain the cultural felt-meaning |
| One language | 15 languages — natively |
| Chatbot UI | Game mechanics: memory, detective, flashcards, streak |
| English-first | Designed for non-English speakers and language gaps |
| Requires internet | Works offline, no account needed |
| Generic AI advice | 40 mapped needs + 3 concrete micro-actions per emotion |
github.com/mikelninh/Empathly
We built a game. But underneath it is a serious claim: that emotional vocabulary is a human right. That not having words for what you feel is a kind of poverty. And that AI — when used well — can help give those words back.
mikelninh.github.io/Empathly
github.com/mikelninh/Empathly · MIT License · Contributions welcome